This course focuses on particle systems and effects creation, covering the fundamentals of the Niagara system and study advanced effects cases. Through theoretical instruction and practical exercises, the course will help you master the construction of particle systems, attribute manipulation, and advanced effects design from the ground up. The final project involves creating a particle dissolve effect for a character or object, ensuring that students are capable of independently producing high-quality game effects.
Course Level: Beginner Duration: 3 weeks
Scan to Contact Customer Service
Begin your journey with Unreal Engine. This chapter covers the installation of the engine, understanding the interface and configuration, basic operations, basic concepts of 3D scenes and importing resources for scene character actions.
This chapter introduces fundamentals of materials, applications of materials, and advanced material applications and cases.
This chapter introduces awareness of worldviews, building a concept library, and utilizing AI speed up for Vision Transformers.
Fundamentals of the Niagara system, and production of scene effect cases: fireworks, rain and snow, falling leaves, etc.
Introduces the Sequencer, creating level sequences, nesting level sequences, creating and controlling cameras, effectively adjusting cameras with multiple viewpoints, and adding performance objects along with performance timing control.
Production of general effect: explosions.
Production of scene effect: smoke, fire, etc.
Niagara Intermediate: character dissolve effect costume change.
Production of Intermediate Niagara effect: character or object dissolution.
Guidance on final project including through camera, characters, scenes, and actions.
* The above is a preset course framework,specifics are subject to actual conditions.
* The above is a preset course framework,specifics are subject to actual conditions.
Scan to Contact Customer Service