This course is a systematic general education program aimed at beginners with no experience. It will guide students from basic to advanced levels, helping them gradually understand Unreal Engine and learn to apply various tools.
Course Level: Beginner Duration: 1 month
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This chapter will guide you in starting your journey with Unreal Engine easily, covering everything from engine installation and configuration to basic operations. You will learn about 3D model handling, scene optimization and construction, and master the usage techniques of basic modeling and data conversion tools.
Explore material design in Unreal Engine, from basic operations to advanced technique skills. Through practical examples, you will learn to adjust texture mapping, control transparency, utilize multi-layer materials, and achieve dynamic UV effects and complex surface textures.
This chapter introduces how to build scenes in Unreal Engine, covering topics such as area division, terrain sculpting and editing, application of landscape materials, procedural foliage placement, and the construction of road systems, along with both basic and advanced functionalities.
This chapter teaches various lighting techniques in Unreal Engine, including basic lighting settings and methods for creating environmental atmosphere through Post-Production effects.
This chapter introduces the basic concepts of Niagara and fundamental operations of particle systems through examples of fire and fireworks.
This chapter explains the basic construction of skeletal animation, covering everything from importing and editing animation assets to using Control Rig for character binding and controller design. It also discusses how animation retargeting works and its value and practical demonstrations in cross-character applications.
This chapter teaches visual programming with Blueprints from the ground up. Through easy-to-understand practices, you will learn to control character movement, respond to player input, set up attack animations, and implement core game logic.
This chapter introduces the basic operations of the Sequencer through a short case study, covering the creation of Sequencer animations, as well as rendering output and compositing.
* The above is a preset course framework,specifics are subject to actual conditions.
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