UE Scene Design

This course focuses on particle systems and effects creation, covering the fundamentals of the Niagara system and study advanced effects cases. Through theoretical instruction and practical exercises, the course will help you master the construction of particle systems, attribute manipulation, and advanced effects design from the ground up. The final project involves creating a particle dissolve effect for a character or object, ensuring that students are capable of independently producing high-quality game effects.

Course Level: Beginner Duration: 3 weeks

Pre-Registration Course Consultation

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Course Introduction

  • CHAPTER 1: Introduction to Unreal Engine

    Begin your journey with Unreal Engine. This chapter covers the installation of the engine, understanding the interface and configuration, basic operations, and importing resources for scene character actions.

    Installation and Configuration of Unreal Engine Basic Operations of the Engine Basic Concepts of 3D Scenes
  • CHAPTER 2: Basics of Materials

    Explore material design in Unreal Engine. This chapter combines material examples to introduce the fundamental concepts and operations related to material functionality.

    PBR Principle Material System and Editor Operation Material Types and Applications UV Theory and Practice
  • CHAPTER 3: Art Style and Design Process

    This chapter introduces art style setting, awareness of worldviews, building a concept library, and utilizing AI speed up for Vision Transformers.

  • CHAPTER 4: Building Outdoor Scenes

    This chapter introduces how to building scenes in Unreal Engine, covering aspects such as terrain division, terrain sculpting and editing, landscape material application, procedural foliage placement, and road system construction.

    Road System Aquatic System Foliage System Day-Night Cycle and Weather Changes
  • CHAPTER 5: Indoor Scene Design

    Learn various indoor lighting techniques in Unreal Engine, including basic lighting setups and methods for creating atmospheric environments in Post-Production effects.

    Basic Light Types Introduction to Lumen Post-Process Volumes Volumetric Fog Effects
  • CHAPTER 6: Niagara Effects

    This chapter introduces the basic concepts of Niagara and fundamental operations of particle systems through examples of fire and fireworks.

    Niagara Concepts Particle Systems Fluid Simulation
  • CHAPTER 7: Sequencer

    Study case with a short film, this chapter covers the basic operations of the Sequencer, the creation of sequencer animations, as well as rendering output and compositing

    Creating Sequencer Rendering Output and Compositing

* The above is a preset course framework,specifics are subject to actual conditions.

Course Planning

Course Planning

* The above is a preset course framework,specifics are subject to actual conditions.

Project Cases

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