This course focuses on particle systems and effects creation, covering the fundamentals of the Niagara system and study advanced effects cases. Through theoretical instruction and practical exercises, the course will help you master the construction of particle systems, attribute manipulation, and advanced effects design from the ground up. The final project involves creating a particle dissolve effect for a character or object, ensuring that students are capable of independently producing high-quality game effects.
Course Level: Beginner Duration: 3 weeks
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Begin your journey with Unreal Engine. This chapter covers the installation of the engine, understanding the interface and configuration, basic operations, and importing resources for scene character actions.
Explore material design in Unreal Engine. This chapter combines material examples to introduce the fundamental concepts and operations related to material functionality.
This chapter introduces art style setting, awareness of worldviews, building a concept library, and utilizing AI speed up for Vision Transformers.
This chapter introduces how to building scenes in Unreal Engine, covering aspects such as terrain division, terrain sculpting and editing, landscape material application, procedural foliage placement, and road system construction.
Learn various indoor lighting techniques in Unreal Engine, including basic lighting setups and methods for creating atmospheric environments in Post-Production effects.
This chapter introduces the basic concepts of Niagara and fundamental operations of particle systems through examples of fire and fireworks.
Study case with a short film, this chapter covers the basic operations of the Sequencer, the creation of sequencer animations, as well as rendering output and compositing
* The above is a preset course framework,specifics are subject to actual conditions.
* The above is a preset course framework,specifics are subject to actual conditions.
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