Member of the Digital Art Specialized Committee of Shanghai Arts and Crafts Society, special lecturer of Shanghai International Fashion Education Center, judge of RAYVISION Animation Creation Competition, expert judge of NCDAAwards National Colleges and Universities Digital Art and Design Competition.Has been working in the CG industry for 20 years, majoring in visual-effects developing and CG directing;Since 2018, he has specialized in the production of technical training based on the Unreal Engine, and customized high-quality Unreal Engine training courses for major universities (Communication University of China, Shanghai Theatre Academy, Guangdong Teachers college of Foreign Languages and Art, Shanghai Arts & Design Academy, etc.) and famous enterprises and studios (Tencent, Pixomondo Beijing, New energy vehicle companies, etc.).
MORE"Fujian Provincial Expert Database" VR technology expert, electronic information engineer(intermediate).Guest lecturer of the Central Academy of Fine Arts and a visiting professor at Fuzhou Software Technical Vocational College.With 20 years of experience in the game and product design industry, he has led the team to develop products that have won high awards such as "Online Game Boutique of the Year" and "Top Ten Most Anticipated New Games" on the China Game Billboard.
MORE20+ years of experience in scene design, participated in many game projects as a game lead artist. He is the head of 3D engine art research and development, and is now actively involved in the Meta-universe project business.
MOREFull experience in 3D scene design, good at using Unreal Engine, Unity, MAX Lighting, Scene planning, scene design, light atmosphere rendering.
MORE10+ years of experience in 3D modeling and engine effects tuning, specializing in UE character module, material blueprinting and Metahuman project application.
MORERich experience in game special effects, VR application special effects, and fluid special effects. Expertise in the Unity, Unreal Engine
MOREFamiliar with the whole process of client development, good at C++ programming and game framework programming mindset.
MORE18 years working experience. Worked as the lead artist for the online virtual exhibition hall of Fujian Pavilion at Shanghai World Expo, co-created the virtual tour guide system for Three Lanes and Seven Alleys Tourist Area, Gushan, Yushan, Wushan, and China Museum for Fujian-Taiwan Kinship in cooperation with Quanzhou Normal University.Participated in “Super Brain(S4)-- Cangjie invented characters” column creator, Fujian Province Early Childhood Special education of preschool courseware co-creation: “Giraffe Can't Dance”, “Harlequin's Carnival” (AR), AI courseware, AI performance and other projects.
MORERich experience in large-scale commercial real estate, film and television, and animation. Engaged in the production of games, 3D film and television, and animation episodes. Years of experience in scene and prop modeling.
MOREFamiliar with UE and Unity animation module, many years of experience in 3D character animation, familiar with mainstream DCC animation software, proficient in various styles of character movement and expression production process, good at dealing with the use of in-engine animation assets, fabric simulation, expression capture, binding control, animation redirection, MetaHuman and other kinds of problems.
MORE16 years related experience in action,participated in the action design and project development of many FPS, MMORPG, Arpg and other games. Specialized in Unity and Unreal Engine action production process and real-time face capture and real-time motion capture related technology.
MORERich experience in game animation and film animation production, specializing in various styles of animation production, i.e. animation aspects of DCC software.
MORESpecialized in film and television production related work, with rich experience in post-production of TV programs, promos and short videos.
MORESpecialized in engine performance optimization, PBR process, shader writing, material performance, engine solutions (cloth, hair, fluid), etc
MOREFamiliar with the rendering pipeline development of Unity, Unreal Engine and other commercial engines; specializes in Unity, UE plug-ins development, and has rich experience in UE material and special effects production.
MORERich production experience in the field of Short Video, has participated in many IP short video creation.
MORESpecialized in maya, ZBrush, UE and other software, rich experience in game character design and Metahuman production
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