This course focuses on integrating Unreal Engine technology with cutting-edge artificial intelligence (AI) tools. It aims to equip students with the skills to proficiently combine Unreal Engine and AI techniques within a short timeframe, enabling end-to-end creative workflows from concept ideation to project implementation. Through a combination of theory and hands-on practice, the course enhances participants' understanding and capabilities, culminating in the creation of a game demo.
Course Level: Beginner Duration: 2 Weeks Period: 96 credit hours
Scan to Contact Customer Service
Introduction and instruction on AI tools including LoRA, text-to-image/scene generation, and 3D model generation tools.
Covers engine installation, interface familiarity, configuration, basic operations, 3D model processing, scene optimization, and construction.
Digital human conceptual design and rigging; importing models via mesh to MetaHuman; integrating 3D digital humans into Unreal Engine applications.
AI-generated assets, adjusting UE asset models, creating UE materials, scene integration, and lighting setup.
Overview of digital human clothing and materials; basic concepts of PBR and UVs; using UE’s Material Editor to create material instances and construct material nodes.
AI-generated environmental sky spheres; creating AI sky spheres in UE; UE material creation for objects; scene design.
Creating and basic operations with Sequences; crafting scene camera animations; character animation control; applying Control Rig in Sequences.
Core concepts and operations of Blueprints; analysis and creation of interactive examples (e.g., door switches); AI-driven queries and Blueprint function optimization.
* The above is a preset course framework,specifics are subject to actual conditions.
Scan to Contact Customer Service